When the game was being idealized, the development team focused on the question: "We have all of this new technology and hardware and power. Championship Edition was the last game that Iwatani designed. Nakajima became the project's producer, assisted by director Tadashi Iguchi and designer Toru Iwatani, the original creator of Pac-Man. Namco Bandai Games producer Nobutaka Nakajima noticed how the classic Pac-Man gameplay took place on a tall, vertical screen, in drastic comparison to the widescreen HD television sets most consumers have, alongside its "very low-resolution, old-school gameplay." With next generation video game consoles posing much more powerful hardware, the idea of a modernized remake of Pac-Man for HD televisions came into fruition. The idea for the game that later became Pac-Man Championship Edition was conceived following the release of the original Pac-Man arcade game for the Xbox Live Arcade online service in 2006. The game also supports online leader boards. The game features six modes: Championship, which is the basic five-minute mode, two ten-minute Challenge modes which affect the stage (such as increasing power pellet pickups or putting the maze in darkness) and three Extra modes (one five-minute and two ten-minute) featuring different mazes. As opposed to levels, the game is played within a certain time limit, with players attempting to get the highest score possible. The game speed increases as the player scores points, and decreases when they lose a life. Players can also collect additional power pellets to increase their powered up time and continue earning maximum points for eating ghosts. Eating all the dots on one half causes a bonus item to appear on the other side, and eating the item causes a new maze to appear on the other half. However, there are several major differences from its original counterpart, making Pac-Man C.E. An extra life is awarded after every 20,000 points earned. Eating a power pellet causes the ghosts to turn blue, allowing Pac-Man to eat them and send them back to their home, where they re-emerge in their original form. If Pac-Man is caught by a ghost, the player loses a life. Like the original Pac-Man, the basic game play of Pac-Man Championship Edition consists entirely of navigating Pac-Man through a maze, eating dots, power pellets and bonus items (such as fruits, keys, and other objects), and avoiding the four ghosts that roam the maze as well. Championship Edition, however, also brings many game play differences. Gameplay Pac-Man Championship Edition is similar in basic game play to the original 1980 Pac-Man: players have to eat dots, while avoiding the four ghosts that roam around the maze. It was followed by two sequels Pac-Man Championship Edition DX, and Pac-Man Championship Edition 2. However, some disliked the lack of a multiplayer mode and for reusing enemy movement patterns in the original. ![]() One critic labeled it as "the true sequel to Pac-Man since Ms. Publications commended the game for successfully translating the classic Pac-Man gameplay into a modern format, with its gameplay, soundtrack and online features also being praised. It was chosen to make the game feel like an arcade game, due to it being released for the Xbox Live Arcade service.īacked by a large marketing campaign orchestrated by Microsoft and Namco Bandai, Pac-Man Championship Edition was well-received by critics. Iguchi was not much of a Pac-Man fan, spending much of his time thinking about how hardcore Pac-Man fans would react to the game's new features and ideas. Unhappy with earlier attempts to remake Pac-Man for removing many of the common elements present in the original, the development team focused on taking the original concept and expanding on two core features: the game speed and new mazes, which they felt would be the best way to "modernize" it. Clearing an entire side of the maze of dots will cause a fruit item to appear, and eating it will cause a new maze to appear on the opposite side.ĭevelopment of Championship Edition was headed by director Tadashi Iguchi, alongside producer Nobutaka Nakajima and designer and the father of Pac-Man, Toru Iwatani, the original creator of Pac-Man - Championship Edition was the final game he designed. It is an HD reimagining of the original Pac-Man arcade game players navigate Pac-Man through an enclosed maze, eating pellets and avoiding four ghosts that pursue him. ![]() It has since appeared on several other platforms, including iOS, Android, and the PlayStation 3 and PlayStation Portable as a PSP mini title available on the PlayStation Store. Pac-Man Championship Edition is a 2007 maze video game developed and published by Namco Bandai Games for the Xbox 360.
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