![]() ![]() Even walking into the jungle alone to place wards is dangerous if you do not already have vision of the enemy jungler and all other lane opponents, so staying attached to your ADC while they walk into the jungle to help you place vision is recommended. Unlike any other support in the game, roaming into the jungle alone as Yuumi is never a good idea as you will almost always die if caught out by any other champion in the game due to her squishiness. Some rules in League are generally unspoken and/or simply viewed as common sense, but even the best of us need educated sometimes. Taking advantage of the short cooldown on Bop 'n' Block will ensure more sustainability for both you and your ADC early game and can even be the difference between a won/lost teamfight in any stage of the game.Ģ. Look for auto attacks on enemy champions when Bop 'n' Block is not on cooldown (and when it is safe to do so) to regain some mana and reattach to your ADC to grant them the shield. If you are always latched onto an ally without ever detaching to proc Bop 'n' Block, you will run out of mana very quickly even in the later stages of the game and your ally will not receive the passive shield. Not only will you want to proc Bop 'n' Block as much as possible, you also will want to consider wave management and auto the wave such as if you are being heavily pushed near/under tower or you want to shove the wave in. Yes, the vast majority of Yuumi's game plan revolves around staying attached to an ally in order to benefit her team and the ally in which she latches to, but her passive, Bop 'n' Block, is just as essential as all the other tools in her kit, especially during the early game/laning phase. Avoid staying permanently attached to your Anchor (ADC/allies) Here are the top 5 in-game tips for improving your Yuumi gameplay:ġ. Yuumi is one of the most unorthodox champions in League of Legends, and while generally being considered one of the "easiest" champions to play optimally, there are still tips and tricks you should know in order to play Yuumi at her full potential and climb the ranks. ![]() Yuumi critics took the opportunity to call out the champion's design once more by focusing on Riot Phroxzon's comments about there not being any meaningful areas to buff given that Yuumi's passive consists of auto-attacking once and her You and Me! ability simply allows her to attach to an ally and grants passive buffs.Although having gone through some trials and tribulations through multiple buffs and nerfs since her release, Yuumi is currently considered one of the best supports in the game and remains at the top of most current support tier lists. The situation of Yuumi attaching herself to fighters and layering their innate healing and damage reduction with her own abilities is one League players are probably plenty familiar with by now. Forcing Marksman to lane 1v2, then abandoning them later to reduce counterplay of Fighters isn't a great experience for everyone involved- Matt Leung-Harrison August 25, 2022 Long term, we're interested in reducing her level of force multiplication with fighters and have her be happier about sitting at Marksman. ![]() While no context for these changes was given in the patch notes, League's lead designer for the balance team Matt "Phroxzon" Leung-Harrison tweeted about Riot's goals for Yuumi while admitting that there weren't many "great areas to buff.".
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